Blog

Thoughts on AI systems, data architecture, and engineering.

Reinforcement LearningPPOGame Dev

I Built a Car Too Fast for Humans — So I Trained an AI to Drive It

A top-down racing game where an AI learns to drive using 7 distance sensors and nothing else. The car ended up so fast that it's physically impossible for me to stay on the track manually.

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RAGMulti-AgentProduction AI

How I Built a Production AI Pipeline at Scale — Mistakes and All

The real story of building an AI content generation pipeline for 27,000 pages — from writer agents and validator chains to a RAG system that cut costs by 87% and drove a +17% lift in impressions.

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Deep LearningCNNComputer Vision

What Happens When You Throw Noise and Rotation at a CNN

A senior project in deep learning that started as a standard handwritten digit classifier — until I started throwing noise and rotation at it and learned that some problems are inherent to the data, not the model.

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PythonStability AIGPT-4o-miniPrompt Engineering

Building an AI Mosaic Generator in One Night

A one-night personal project that turned into a lesson in prompt engineering. Take a photo, tile it into a grid, and have AI regenerate each section in a different artistic style — while somehow keeping the overall composition intact.

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AgentsAIArchitecture

Designing Multi-Agent Hierarchies: Staged Pipelines with Human-in-the-Loop

A practical guide to structuring multi-agent systems with persona agents, validator chains, human feedback loops, and generation agents — lessons from building production agent pipelines.